Character Page!
Mona

The (3rd iteration of the) first , created by aki. Just like the Ascii art, every other character is derived from him whether or not it's from this game and modded character, Gameplay wise he's a really good starter with having special moves, projectiles, invincible anti-air moves, and continuous rush moves tools for more advanced players. Mona underwent significant changes when the game reached ver. 1.00. he's depicted more muscular than other characters with similar physiques, perhaps to express strength.
Some of his moves reference Ryu and chun-li from streets fighters and Kyo and Iori from KOF.
Morara

Developed by aki, it was originally supposed to be a boss only and was balanced as such but as time went on he got so busted, later revision would nerf him and eventually divide his boss form as a skill option for his normal character allowing for easier balancing, Gameplay wise Morara is slower and stronger than Mona but his moves are less flexible and has no rush moves, playing requires some patience.
some of his moves reference Geese Howard from Fatal fury and Rugal Bernstein from KOF.
Giko

Developed by aki, he was one of the first characters to have cut-in's in old versions of the game, but were later on removed as he got reworked for 1.00 given how 2 of his moves really busted, Gameplay wise his Jumping Heavy, along with it, he has counter throws and strong strings that are hard to pull off making him good as a intermedieate pick.
some of his moves reference Geese Howard and Terry Borard from Fatal fury.
C

3rd Character Developed by aki and the first female character, C has unique projectilr charge attacks making her stand out among the default crowd, Gameplay wise she's a zoner that might have hard time if you play alone but when in 2v2 or higher becomes a great support character.
some of her moves reference Shin megami tensei and Sa・Ga.
8Mona

Wassyoi

Zonu
